In this event we want to add these actions or code:
![gamemaker studio 2 timer gamemaker studio 2 timer](https://i.ytimg.com/vi/ul5KaoXS96Y/maxresdefault.jpg)
We use the global mouse events because they detect a click anywhere in the room, while the regular mouse events will only detect a click if the mouse actually clicks within the instance bounding box. To start with, open an object, assign it a sprite, and then give it a Global Left Mouse Down event:
GAMEMAKER STUDIO 2 TIMER HOW TO
One of the simplest ways to get an object moving and interacting with the player is to use the mouse, and in this example we'll show you how to use some basic code to get an object to move towards wherever the user has clicked the left mouse button. Move Towards The Mouse Move Towards The Mouse Don't worry too much about what the sprites you make look like, as even a simple white square will do, and once you've got everything ready you can start working on the examples listed below. Note that we won't be explaining things in too much depth here, as we want you to get started making stuff as quickly as possible, so we encourage you to explore any links as you go along and to use the "search" function of the manual to look for additional information on anything you aren't sure about.īefore going any further, you might want to make a new project (either GML or GML Visual) from the Start Page, and add (or create) a few sprites as well as an object or two - as we'll be giving you some code that you can test using these - and make sure that the project has a room to place instances in. All the examples are given using GML Visual as well as the GML Code, so you can use whichever you feel more comfortable with.
![gamemaker studio 2 timer gamemaker studio 2 timer](https://i.ytimg.com/vi/tYgeXwfULng/maxresdefault.jpg)
so in this section we'll be giving you some examples of movement for your objects, as well as some basic control schemes for different types of games. The previous section of this Quick Start Guide gave some examples for drawing things to the screen, but just drawing things isn't much good if you can't also move them around.